Gameplay simulates a typical game of association football, with the player controlling either an entire team or a selected player; objectives coincide with the rules of association football. Various game modes have been featured in the series, allowing for gameplay variety, including the Kick Off, Online and Offline modes. In addition to these modes, there is an editing one where the player can create teams of their own.
International Superstar Soccer Pro (ISS Pro), released for the PlayStation in 1997, was considered a "game-changer" for association football games, which had been largely dominated by rival FIFA on home systems for the last several years. Developed by Konami Tokyo, ISS Pro introduced a new 3D engine capable of better graphics and more sophisticated gameplay than its rival. Whereas FIFA had a simpler "arcade-style" approach to its gameplay, ISS Pro introduced more complex simulation gameplay emphasizing tactics and improvisation, enabled by tactical variety such as nine in-match strategy options. It spawned the Pro Evolution Soccer (PES) series, which became known for having "faster-paced tactical play" and more varied emergent gameplay, while FIFA was known for having more licenses.[3][6]
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The PES series had sold more than 10 million units by 2002,[7] while the FIFA series had sold over 16 million units by 2000.[8] In the late 2000s, EA borrowed gameplay elements from PES to improve FIFA, which eventually pulled ahead commercially by a significant margin in the 2010s and emerged as the world's most successful sports video game franchise. The rivalry between FIFA and PES is considered the "greatest rivalry" in the history of sports video games.[3][6]
Pro Evolution Soccer 2 (World Soccer: Winning Eleven 6 in Japan and World Soccer: Winning Eleven 6 - International in the United States) is the second installment and was released in October 2002 and some felt that it was a slight backwards step from the original Pro Evolution Soccer. Others argued that it had improved. The pace of gameplay was much faster than in the game's older sibling, with sharper turns and quicker reactions to tackles. It also included a training session mode. Extra clubs were added, with an extra Master League division. There were two new commentators, Peter Brackley and Trevor Brooking, but this aspect of the game was criticised for the commentators' inaccuracies and tendency to speak over each other.
Pro Evolution Soccer 3 (World Soccer: Winning Eleven 7 in Japan and World Soccer: Winning Eleven 7 - International in the United States) is the third installment in the series and was released in 2003, and featured the Italian referee Pierluigi Collina on the cover (although he is not present as an in-game referee). The most significant update was the overhaul in the graphics engine, with more life like players and much improved likeness. The gameplay was changed to accompany this, with more fast-paced action than that of PES 2, a much better physics engine, additions such as the advantage rule improved passing and long-ball functions, while as per usual, more licences (with the infamous Dutch "Oranges" removed, replaced with pseudonyms such as "Froibaad" in the place of Patrick Kluivert), more club teams and the Master League is now split into regional divisions, with competitions equivalent to the Champions League and the UEFA Cup and as Umbro was no longer revived, the company has been replaced by Adidas.
Pro Evolution Soccer 5 (known as World Soccer: Winning Eleven 9 in North America and Japan) the fifth installment in the series, was released in October 2005 and featured John Terry and Thierry Henry on the cover and alongside Didier Drogba on the main menu. The improvements are mainly tweaks to the gameplay engine, while online play finally made it to the PlayStation 2 version. The game was perceived as much harder by fans, with a very punishing defence AI making it harder to score. Some players have pointed out inconsistencies in the star difficulty rating, such as 3 star mode being harder to beat than 6 star due to its more defensive nature, but in general scoring is harder. Referees are very fussy over decisions, awarding free kicks for very negligible challenges.
Pro Evolution Soccer 5, was released for Xbox, Windows and PS2, all online enabled. A PSP version was released, but with stripped down features, such as no Master League, no commentary, only one stadium and limitations in the editor, due to the limitations to the UMD. The PSP version featured Wi-fi play, and the gameplay was faster and more "pin-ball like" in comparison to its console siblings, but it did not receive the same acclaim as the mainstream console/PC versions.
Pro Evolution Soccer 6 (World Soccer: Winning Eleven 10 in Japan and Winning Eleven: Pro Evolution Soccer 2007 in the United States) is the sixth installment in the series and was officially released in the UK on 27 October 2006 for the PlayStation 2, PlayStation Portable, Xbox 360 and PC platforms and on 9 February 2007 for the Nintendo DS. The PC version does not utilise the Xbox 360 engine but is a conversion of the PS2 edition. The PSP version is similar in many ways to its PS2 brother, while the DS version has graphics and gameplay reminiscent of the older PES series on the original PlayStation.
The Xbox 360 version features next-generation, high-definition graphics and more animations, but gameplay similar to the other console versions, according to a recent interview with Seabass. The Xbox 360 version also finally introduces the Pro Evolution series to widescreen gaming, a feature that was sorely missing from the PS2 and Xbox versions of the game. Much of the gameplay and editing options were severely stripped down for the 360 release.
While in some respects keeping the same structure of its predecessor, PES 2009 makes a large number of improvements, starting from the graphics, now better suited for HD image technologies. Also, the overall pace of the gameplay was slowed down, with a better AI for computer-controlled teammates as well: they will look for better passing spaces and goal routes.
Pro Evolution Soccer 2013 (known as World Soccer: Winning Eleven 2013) is the 12th installment of the series. The gameplay improves the AI as well as giving the player the ability to accurately aim passes and shots. Real Madrid player Cristiano Ronaldo is featured for the front cover. For the first time of the series, all 20 teams from the Brazilian National League, Campeonato Brasileiro Serie A, are included in the game series. The UEFA Champions League and the Copa Santander Libertadores is once again appeared in the game.
Konami's post-processing AA does nothing to tackle this temporal aliasing effect, which even affects PS4 - where the issue is still apparent at 1080p, but far less pronounced. Generally, the on-pitch action is spared of the artefact but the Be-a-Pro style 'player' perspective causes a distracting flicker to crowds across the podiums in view. This year's Metal Gear Solid 5: Ground Zeroes flagged resolution as a minus point for Xbox One, but here it exacerbates an issue unique to a sports title, and it's one that desperately needs addressing.
On to the frame-rate metrics, and we're immediately presented with strong 60fps performers on both PS4 and Xbox One. Simply put, the actual core gameplay runs at a perfect update without a single hiccup to mention; and, unlike FIFA, this applies to all set-pieces and gameplay camera modes. It's exactly as it should be, with the PS4's locked 1080p60 delivery every bit as consistent as in Metal Gear Solid 5: Ground Zeroes. Likewise for Xbox One, the resolution drop is a tough pill to swallow, but playback itself is at an unerring 60fps.
However, it's the experience surrounding the gameplay that is affected by frame-rate dips, and both consoles are impacted in different ways. For example, Xbox One suffers from more stuttering during cut-scenes, particularly just as a match pre-amble starts. Around team selection menus, we also catch background loading not present on PS4, which renders the controller inputs null for a second or two until it resolves. It's a minor frustration on Microsoft's platform, but once again, the on-pitch action is unaffected.
All of which leaves us with a fairly clear round-up. For Konami's first football sim of this new generation, the PS4 is unequivocally the version of choice based on its vast resolution advantage. Pro Evolution Soccer 2015 may not have the glamour of its contemporaries, but unlike its FIFA competition, it's able to uphold a perfect 60fps during all forms of gameplay; from corners to its Be a Pro style mode. In this sense, neither PS4 or Xbox One miss out on a pitch-perfect gameplay experience.
There are other, minor advantages in favour of the PS4 release, such as the improved texture filtering, but at its essence, the 1080p presentation is the real clincher against the 720p Xbox One's version. At the cost of 40fps dips during manual replays, this is still an unbeatable position for Sony's platform, where virtually every other significant graphical point is matched between the two.
Pro Evolution Soccer 2019 wallpapers for 4K, 1080p HD and 720p HD resolutions and are best suited for Desktops, android phones, tablets, ps4 wallpapers, wide-screen displays, laptops, iPad and iPhone/iPod Touch.
The 18th installment to the PES video game series brings gamers a wide number of new licenses to enjoy. The game will feature new fully licensed leagues and stadiums while Konami has also worked on a new negotiation and budget system which should make for some great strategic gameplay between matches.
PES 2021 will be coming to PS4, Xbox One and PC on September 15, 2020. Unfortunately, versions are not being developed for PS5 and Xbox Series X, although Konami has said it is working on an ambitious new vision of the franchise for next-gen machines which utilise a new gameplay engine, enhanced mechanics and more. 2ff7e9595c
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