Netobjects Fusion 2013 Torrent Telecharger Pronofoot Expert Plus Crack pokemon yellow ninte Selfie 69 torrent Dangal 2 movie tamil dubbed free download Streamguru 2 31 Crack PSN Package NPDRM.rar rekayasa perangkat lunak pressman pdf download simcity 2013 multiplayer crack torrent Administracion Pensamiento Proceso Estrategia Y Vanguardia De Hernandez Y Rodriguez Sergiorar crackoctopusboxlg
Solucionario Termodinamica De Faires Compusoft Winner Design 9.0a2 x86 Crack.rar Humko Tumse Pyaar Hai movie tamil dubbed in 720p workshop technology by hajra choudhary vol 1 pdf free download sex bebas anak dibawah umur xxx 3gp Full Neufert Architects Data 4th Edition torrent pakistani biwi ki adla badli sex urdu stories Criminal (English) dubbed in hindi movie download bibleworks 9 free download cracked version DNASTAR Lasergene Crack Full Version.rar
Hunks Workshop English Free Play Game
Curling is a sport in which players slide stones on a sheet of ice toward a target area which is segmented into four concentric circles. It is related to bowls, boules, and shuffleboard. Two teams, each with four players, take turns sliding heavy, polished granite stones, also called rocks, across the ice curling sheet toward the house, a circular target marked on the ice.[2] Each team has eight stones, with each player throwing two. The purpose is to accumulate the highest score for a game; points are scored for the stones resting closest to the centre of the house at the conclusion of each end, which is completed when both teams have thrown all of their stones once. A game usually consists of eight or ten ends.
The word curling first appears in print in 1620 in Perth, Scotland, in the preface and the verses of a poem by Henry Adamson.[7][8] The sport was (and still is, in Scotland and Scottish-settled regions like southern New Zealand) also known as "the roaring game" because of the sound the stones make while traveling over the pebble (droplets of water applied to the playing surface).[9] The verbal noun curling is formed from the Scots (and English) verb curl,[10] which describes the motion of the stone.
In February 2002, the International Olympic Committee retroactively decided that the curling competition from the 1924 Winter Olympics (originally called Semaine des Sports d'Hiver, or International Winter Sports Week) would be considered official Olympic events and no longer be considered demonstration events. Thus, the first Olympic medals in curling, which at the time was played outdoors, were awarded for the 1924 Winter Games, with the gold medal won by Great Britain, two silver medals by Sweden, and the bronze by France. A demonstration tournament was also held during the 1932 Winter Olympic Games between four teams from Canada and four teams from the United States, with Canada winning 12 games to 4.[28][29]
A key part of the preparation of the playing surface is the spraying of water droplets onto the ice, which form pebble on freezing. The pebbled ice surface resembles an orange peel, and the stone moves on top of the pebbled ice.[32] The pebble, along with the concave bottom of the stone, decreases the friction between the stone and the ice, allowing the stone to travel farther.[33] As the stone moves over the pebble, any rotation of the stone causes it to curl, or travel along a curved path. The amount of curl (commonly referred to as the feet of curl) can change during a game as the pebble wears; the ice maker must monitor this and be prepared to scrape and re-pebble the surface prior to each game.[34]
The purpose of a game is to score points by getting stones closer to the house centre, or the "button", than the other team's stones.[46] Players from either team alternate in taking shots from the far side of the sheet. An end is complete when all eight rocks from each team have been delivered, a total of sixteen stones. If the teams are tied at the end of regulation, often extra ends are played to break the tie. The winner is the team with the highest score after all ends have been completed (see Scoring below). A game may be conceded if winning the game is infeasible.
International competitive games are generally ten ends, so most of the national championships that send a representative to the World Championships or Olympics also play ten ends. However, there is a movement on the World Curling Tour to make the games only eight ends.[47] Most tournaments on that tour are eight ends, as are the vast majority of recreational games.
In international competition, each side is given 73 minutes to complete all of its throws. Each team is also allowed two minute-long timeouts per 10-end game. If extra ends are required, each team is allowed 10 minutes of playing time to complete its throws and one added 60-second timeout for each extra end. However, the "thinking time" system, in which the delivering team's game timer stops as soon as the shooter's rock crosses the t-line during the delivery, is becoming more popular, especially in Canada. This system allows each team 38 minutes per 10 ends, or 30 minutes per 8 ends, to make strategic and tactical decisions, with 4 minutes and 30 seconds an end for extra ends.[48] The "thinking time" system was implemented after it was recognized that using shots which take more time for the stones to come to rest was being penalized in terms of the time the teams had available compared to teams which primarily use hits which require far less time per shot.
The stone is placed in front of the foot now in the hack. Rising slightly from the hack, the thrower pulls the stone back (some older curlers may actually raise the stone in this backward movement) then lunges smoothly out from the hack pushing the stone ahead while the slider foot is moved in front of the gripper foot, which trails behind. The thrust from this lunge determines the weight, and hence the distance the stone will travel. Balance may be assisted by a broom held in the free hand with the back of the broom down so that it slides. One older writer suggests the player keep "a basilisk glance" at the mark.[52]
The free guard zone is the area of the curling sheet between the hog line and tee line, excluding the house. Until five stones have been played (three from the side without hammer and two from the side with hammer), stones in the free guard zone may not be removed by an opponent's stone, although they can be moved within the playing area. If a stone in the free guard zone is knocked out of play, it is placed back in the position it was in before the shot was thrown and the opponent's stone is removed from play. This rule is known as the five-rock rule or the free guard zone rule (previous versions of the free guard zone rule only limited removing guards from play in the first three or four rocks).[57]
This rule, a relatively recent addition to curling, was added in response to a strategy by teams of gaining a lead in the game and then peeling all of the opponents' stones (knocking them out of play at an angle that caused the shooter's stone to also roll out of play, leaving no stones on the ice). By knocking all stones out the opponents could at best score one point, if they had the last stone of the end (called the hammer). If the team peeling the rocks had the hammer they could peel rock after rock which would blank the end (leave the end scoreless), keeping the last rock advantage for another end. This strategy had developed (mostly in Canada) as ice-makers had become skilled at creating a predictable ice surface and newer brushes allowed greater control over the rock. While a sound strategy, this made for an unexciting game. Observers at the time noted that if two teams equally skilled in the peel game faced each other on good ice, the outcome of the game would be predictable from who won the coin flip to have last rock (or had earned it in the schedule) at the beginning of the game. The 1990 Brier (Canadian men's championship) was considered by many curling fans as boring to watch because of the amount of peeling and the quick adoption of the free guard zone rule the following year reflected how disliked this aspect of the game had become.
One strategy that has been developed by curlers in response to the free guard zone (Kevin Martin from Alberta is one of the best examples) is the "tick" game, where a shot is made attempting to knock (tick) the guard to the side, far enough that it is difficult or impossible to use but still remaining in play while the shot itself goes out of play. The effect is functionally identical to peeling the guard but significantly harder, as a shot that hits the guard too hard (knocking it out of play) results in its being replaced, while not hitting it hard enough can result in it still being tactically useful for the opposition. There is also a greater chance that the shot will miss the guard entirely because of the greater accuracy required to make the shot. Because of the difficulty of making this type of shot, only the best teams will normally attempt it, and it does not dominate the game the way the peel formerly did. Steve Gould from Manitoba popularized ticks played across the face of the guard stone. These are easier to make because they impart less speed on the object stone, therefore increasing the chance that it remains in play even if a bigger chunk of it is hit.
Curling is a game of strategy, tactics, and skill. The strategy depends on the team's skill, the opponent's skill, the conditions of the ice, the score of the game, how many ends remain and whether the team has last-stone advantage (the hammer). A team may play an end aggressively or defensively. Aggressive playing will put a lot of stones in play by throwing mostly draws; this makes for an exciting game and although risky the rewards can be great. Defensive playing will throw a lot of hits preventing a lot of stones in play; this tends to be less exciting and less risky. A good drawing team will usually opt to play aggressively, while a good hitting team will opt to play defensively. 2ff7e9595c
Comments